a prototype which i made for Trijam #260.
the original one after 3h of programming is still visible in my portfolio.


now i put a little bit more effort in, as a learning project.
still some bugs to fix xD

move with arrow keys or WASD, jump with space


Credits:

Sprites = https://nszym.itch.io/spearfishing-assets-pack

Music = Artist = "Abstraction" -> https://tallbeard.itch.io/music-loop-bundle

WaterShader = https://godotshaders.com/shader/ripple-shader/

Updated 20 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5
AuthorOllibanjo
GenreAction
Made withGodot
TagsTrijam, underwater

Development log

Comments

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:)

Fun little game! Especially the water effect looks very nice.

But I found a bug where your speed is halved after you die the first time. I only recognized this after playing this game for the second time.

Hi Pentixel, thanks for playing and leaving the feedback and idea.

I also found the bug:
when the player dies i reduce the sound and Gamespeed to 70% or something, and start a 3s timer. the timer then sets both sound and gamespeed back to 100%. If you press the restart button before 3s the timer has no chance to set it back to 100.

Now I set the sound and gamespeed back to 100% also with the restart button press