underneath us - deep dive V1+
a prototype which i made for Trijam #260.
the original one after 3h of programming is still visible in my portfolio.
now i put a little bit more effort in, as a learning project.
still some bugs to fix xD
move with arrow keys or WASD, jump with space
Credits:
Sprites = https://nszym.itch.io/spearfishing-assets-pack
Music = Artist = "Abstraction" -> https://tallbeard.itch.io/music-loop-bundle
WaterShader = https://godotshaders.com/shader/ripple-shader/
Updated | 20 days ago |
Published | 28 days ago |
Status | In development |
Platforms | HTML5 |
Author | Ollibanjo |
Genre | Action |
Made with | Godot |
Tags | Trijam, underwater |
Comments
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:)
Fun little game! Especially the water effect looks very nice.
But I found a bug where your speed is halved after you die the first time. I only recognized this after playing this game for the second time.
Hi Pentixel, thanks for playing and leaving the feedback and idea.
I also found the bug:
when the player dies i reduce the sound and Gamespeed to 70% or something, and start a 3s timer. the timer then sets both sound and gamespeed back to 100%. If you press the restart button before 3s the timer has no chance to set it back to 100.
Now I set the sound and gamespeed back to 100% also with the restart button press