originally made made for Trijam #260 - Theme: "underneath us"
the original submission after 3h of programming is still visible in my portfolio.
If you take a look at the screenshots and devlog you can see the history.

now i put a little bit more effort in, as a learning project.
still some minor bugs to fix xD

move with arrow keys or WASD, jump with space
collect all the gold from the ground


Assets:
Music: https://tallbeard.itch.io/music-loop-bundle - Song: "Ludum Dare 30 - 07"
water splash sound: Michel Baradari - https://opengameart.org/content/water-splashes 
Spearfishing Assets Pack: https://nszym.itch.io/spearfishing-assets-pack
underwater sea background: https://olgas-lab.itch.io/underwater-background 
Buttons: https://crusenho.itch.io/complete-ui-essential-pack
WaterShader:  https://godotshaders.com/shader/ripple-shader/
Item Highlight Shader: https://godotshaders.com/shader/2d-item-highlight-shader/
NES Shader (Black-Intro) https://godotshaders.com/shader/load-tiles-row-by-row/

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorOllibanjo
GenreAction
Made withGodot
TagsTrijam, underwater

Development log

Comments

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:)

Fun little game! Especially the water effect looks very nice.

But I found a bug where your speed is halved after you die the first time. I only recognized this after playing this game for the second time.

Hi Pentixel, thanks for playing and leaving the feedback and idea.

I also found the bug:
when the player dies i reduce the sound and Gamespeed to 70% or something, and start a 3s timer. the timer then sets both sound and gamespeed back to 100%. If you press the restart button before 3s the timer has no chance to set it back to 100.

Now I set the sound and gamespeed back to 100% also with the restart button press